How to deal with intimidating boss

13-Dec-2015 12:21 by 2 Comments

How to deal with intimidating boss - are daniel negreanu and amanda leatherman still dating

And a spell effect is likely to last longer than the shaken effect, so you don't have to re-cast as often as the intimidator needs to re-demoralize.

Anyway I do not find problematic the use of Intimidate. I would say that immunity to mind-affecting effects should do the job for the various use of Intimidate. It's a nonsense that a Wizard or an archer should try to melee you just because, you know, you're scary)Antagonize is not about being scary, it's about pissing them off so much they are unable to do anything but attack you physically.

In short, it may seem overpowered, but it requires effort and is still not as good as spellcasting at similar levels. Sure, a wizard can do that with a spell but a spell has a relatively low DC, allows spell resistance, depends on your roll as well, and there's plenty of ways to deal with spells.

Intimidate is just a skill and can easily be buffed to insane bonuses.

There are probably other monsters that have this kind of immunity. So the basic rolls will be uphill and getting a long duration is going to be insanely hard. At level 6, my Sorcerer has 6 (Ranks), 3 (Class skill), 7 (Charisma of 25 including his headband 4, or he could have used eagles splendor), 2 Persuasive feat, 5 raiment of command spell. If I cast Enlarge Person, had my familiar Aid me, and used a masterwork item, I would be at 31.

Antagonize is a stupid feat just because the target has to attack in melee. I can intimidate most bosses for the entire duration of combat.

If you don't think Antagonize or Frightening count as insane abilities with the DC being so low that it's virtually impossible to fail, then what exactly do you consider insane? It effectively ends the fight because you can't do anything but run away and you can lock just about any creature into this state.

As far as I can tell there are no spells or items that make you immune to fear effects or mind-affecting abilities. Sure, a wizard can do that with a spell but a spell has a relatively low DC, allows spell resistance, depends on your roll as well, and there's plenty of ways to deal with spells.And Persuasive and Charisma maxing also aids in Diplomancy, which also doesn't suck. The shaken condition is not that debilitating, nor hard to get rid of.The DCs are based on low-OP characters for the 1-7 level range, iirc (which is a holdover from 3.5ed). I agree the DC should be calculated differently, though i personally think it should be 10 HD Sense Motive.Anyway I do not find problematic the use of Intimidate. I just think there should be at least a will save or something to realize this is likely suicide. You won't exactly find it lying around on the floor.Constructs, oozes, plants, and undead get it but aside from the occasional undead, these aren't exactly great villain choices.The skill in 3.5 can cause an opponent to be shaken for one round in combat, but there is an opposed roll to counter it. Well, the Wizard or the Bard could do that, too (thanks to spellcasting). So the basic rolls will be uphill and getting a long duration is going to be insanely hard.