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27-Jun-2016 06:48 by 5 Comments

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Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.

In 2015 alone, Second Life users had cashed out approximately ,000,000 (60 million US dollar) and Second Life had an estimated GDP of 0,000,000 (500 million US dollar), higher than some small countries.

They can explore the world (known as the grid), meet other residents, socialize, participate in individual and group activities, build, create, shop, and trade virtual property and services with one another.

The platform principally features 3D-based user-generated content.

There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects.

Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported.

I play Dream, a demi-fey in the court of the Darcangele Empire.

A 3D avatar software which works like an IM but is not exactly a game, and where you can't walk.

The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions.

In 1999, Philip Rosedale formed Linden Lab with the intention of developing computer hardware to allow people to become immersed in a virtual world.

She is now on New Vulcan in the hands of her old Master E'vas at a Vulcan sanctuary. Dorothy Fae Lamour is now my main character, also in Star Fleet or nearly so. It cancels your opinion renders you invisible and leaves you wandering the earth praying for someone who can still see you.

This character has just been through a tragic event that nearly broke her mind. Thus I am not playing this character until such time as she recovers and returns to Star Fleet, if she ever does. If you don't check my homepage profile you will never know.

During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life.